From the ESRB, which describes Grey’s Anatomy as a "story-based role-playing game"…
The storyline contains frequent references to sexual encounters between different characters and dialogue that contains sexual innuendo (e.g., "Is there anyone in this hospital you’re not trying to sleep with?" and "You wanna have sex after the surgery?"). Some scenes take place soon after characters have had sex. Dialogue also contains mild expletives (e.g., "hell" and "a*s") and references to alcohol (e.g., "You me, at a restaurant, bottle of wine").
A bottle of wine sounds lovely!
Oh sure, the game appears to be a ported-sideways version of a Windows PC adventure game more reliant on its property than quality gameplay, but Ubisoft has put its good name on the title, so it can’t be that bad. Watch for the upcoming review.
Shocking news: The half-naked human (elf, or cat-thing) female dancing for tips in the main city of your favorite MMORPG might actually be played by a real woman. The BBC reports on a study by researcher Scott Caplan at the University of Delaware, which examined gender differences in 2,400 EverQuest II players, and found that 40% of the gamers were female.
Although 40% does sound awfully high, it does help alter the stereotype of the genre which has a bunch of middle-aged men living in their parents’ basements. Caplan says the perception of video games is in a "cultural time lag" and that people are still ascribing decade-old stereotypes to video game players.
Maxim.com has published its list of the 17 Hottest Game Babes of 2008, and it’s everything you might expect from a list made up primarily of women who exist only in the imaginations of horny, sexually-repressed videogame developers.
This year’s list of pretend hot chicks is a diverse one, covering a wide range of game genres, and even includes a few real women, albeit women dressed up as ridiculously under-uniformed special forces soldiers. The one and only non-fiction female in the list is tennis star Maria Sharapova, who appeared in 2K Sports’ Top Spin 3, and while her real-life hotness is unquestionable the image taken from the game has fallen so far down into the uncanny valley that how it qualifies as anything but creepy as hell is utterly beyond my comprehension.
Earlier this year, Peekaboo Pole Dancing announced their plans to create a pole dancing game for the Wii.
I followed up with the company, known for the Carmen Electra pole dancing kit (the “Electra-pole”), to see if there’s been any deals made. Simon Kay, a rep for Peekaboo and licensing agency AT New Media told me via e-mail that they are still seeking a developer and publisher.
The danger here is that “lads”, at a formative age, aren’t getting a real experience of young women (nor are they getting an experience of real young women). They are entering a virtual sexual world. This is, of course, the nature of fantasy, but so long as there were only soft-porn, top-shelf mags, adolescent boys might be made sufficiently curious to go and find out what a real girl is like, as it were, in the flesh.
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The trouble with on-line porn is that it invites the viewer in, rather than to look beyond it. Any parent who has watched how a teenager can become hooked to computer-screen life will know what I mean. They go to their room and start to experience life almost exclusively through their PC, rather than out into the street and in person.
It’s like the avatar games on-line, such as Second Life, which have reportedly caused divorce as a consequence of on-line infidelity. If you start to live a marriage in virtual reality, the real one withers. Put your sex life on-line and the same happens.
On Tuesday we reported that Jack Black will host the Spike Video Game Awards, an event that will host gameplay footage premieres of some major titles.
But, you asked, what about the painted naked women? How could they not be returning? I got an answer.
Last year, winners of VGA awards were announced in a novel way. Instead of a piece of paper being produced from an envelope, a nearly naked woman painted to resemble or suggest a specific video game was produced on stage.
The first thing freelance journalist Damon Brown admits is that an entire book about porn and videogames is kind of an awkward sell. Most people don’t think those two industries have much in common, but over his years covering sex and technology for Playboy and the New York Post, he learned that that assumption was wrong. For one thing, the modern porn and videogame industries both started around the same time, in the early ’70s, both grew into billion-dollar operations, and both of them have irrevocably changed North American culture. Or at least, that’s the thesis of Brown’s new book, Porn & Pong: How Grand Theft Auto, Tomb Raider, and Other Sex Games Changed Our Culture.
Season two of The Guild debuted last week, and we got the chance to chat about the online sitcom “written by a gamer, about gamers, and for gamers” with Felicia Day, the writer and star. If you haven’t heard of The Guild, don’t worry. A lot of people haven’t. But that’s fact is changing even as you read this, because now every 4-6 minute episode is available for free download on Xbox Live and MSN Video. This includes all future episodes as well, which are updated weekly. Season one earned Best Series from Yahoo! and YouTube Video and also won ON Neworks/SXSW Greenlight Award for Best Original Production. Impressive. Felicia Day explains how The Guild originated and why we should be even more excited for season two.